OHumans. The human creature type has existed since the beginning of the game and it’s impressive how much humans from all planes of the multiverse survive against the deadly beasts of their respective worlds. Their resilience has proven itself and shown that they are a stubborn race. We’re looking at the Mardu partners today, the human soldier and the cat nightmare.
Trynn, Champion of Freedom is a simple 3/3 for 4 mana human that gathers more humans at the end of your turn as long as you’ve attacked. Though what’s a champion of freedom against a devourer of the free except as a sacrifice. Silvar, Devourer of the Free is a cat of nightmares, a menace that feeds on humans to gain indestructibility and +1/+1 counters. This deck may be heavy into human tribal but just like in reality they’re all there to serve the cat.
Feast of Humans
Cavern of Souls
Path of Ancestry
Urborg, Tomb of Yawgmoth
Mother of Runes
Dire Fleet Daredevil
Priest of Forgotten Gods
Alesha, Who Smiles at Death
Judith, the Scourge Diva
Recruiter of the Guard
Thalia, Heretic Cathar
Bruse Tarl, Boorish Herder
Disciple of Bolas
Exava, Rakdos Blood Witch
Odric, Lunarch Marshal
Bloodsoaked Champion: Our recurring human goes with most of our decks theme and strategy. As a low cost, early game attacker he can start letting Trynn create tokens considering her ability also may as well be a Raid effect. Raid is effective by the declare attackers stage so at any point during or after that you can recur Bloodsoaked Champion to feed Silvar for a power boost and indestructibility, multiple times if you have the mana.
Bastion of Remembrance: Our newest Blood Artist effect piece comes with a human token. More akin to Zulaport Cutthroat which is also in the deck give us a bit more life loss for each opponent and a bit of life gain for our dying creatures. Considering how much we’re trying to feed Silvar that can add up quickly.
Luminous Broodmoth: The new mass recursion creature is here to stretch the value of all our nontoken creatures. Since Mikaeus, the Unhallowed works on everything except humans this is a great option as we have potentially only one creature that consitantly has flying in the deck.
Exava, Rakdos Blood Witch: Exava here can help speed up Silvar with a little sacrifice but she is also a hasty first strike attacker. Alongside of Cathars’ Crusade she can become an engine for granting mass haste to your creatures.
Odric, Lunarch Marshal: Odric is incredible at sharing keywords and this deck is full of them. Silvar for one gives at least menace and potentially indestructible. Whether spreading the many instances of first strike to your board or making a menace out of your creatures the wider the board the more dangerous it gets.
Queen Marchesa: Keeping with an aggressive humans theme comes one of Mardu’s best legendary card advantage creatures. The monarch brings an interesting element to a game and it is pretty much guaranteed to replace itself with the first end of turn monarch draw. With a wide board and aggressive strategy Marchesa fits perfectly, even if just as Silvar food.
With the majority of the deck including one of our Commanders being human there is plenty of reason to run some tribal support cards in the deck.
Vanquishers Banner: As both a +1/+1 anthem effect and a draw engine this artifact is solid value in any tribal deck to pump and fuel your deck.
Herald’s Horn: A simple but effective cost reduction artifact with possible card advantage or perhaps just to peek at the top of your deck on upkeep before deciding to crack a fetchland.
Heirloom Blade: A pretty great value equipment even though it’s set as an uncommon. A +3/+1 stat boost for 3 mana with a low 1 mana equip cost which can flip through the top of your deck until you hit a creature that shares a type and put that into your hand. Make extra use of those human tokens before feeding them to Silvar.
As another human tribal deck this shares a lot of similarities and parts with Jirina Kudro being the same colours and Commander precon deck, and this version even runs her within it. The differences in the build is of course due to Silvar. While Jirina is an anthem effect with additional bodies when she enters the battlefield Trynn steadily creates sacrifices for Silvar. Rather than wide an aggressive token tribal strategy with a alternative win by combo these partners go for a high impact strategies with a sacrifice and life loss as a back up.
While there are a mixed bag of opinions for this pair the partner mechanic is a constant advantage and there is potential. If you like tribal decks, or maybe just feeding a big scary cat, then you might like to give this aggressive deck a try. It’s a nice aggro deck and creates a good board presence. Trynn culling the weak of Drannith by sending them to Silvar to be eaten is a pretty fun piece of Magic lore as well. As always let me know what you think of the deck, what you would change, and perhaps if you already have it built how it plays for you.
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