Urza, Lord Protector

Published November 4th, 2022

Urza the discount engine version with a incredibly strong Meld payoff of his Planeswalker form which can activate twice a turn. Lord Protector is reminiscent of many things, Baral, Chief of Compliance or Grand Arbiter Augustin IV as well as Nicol Bolas, Ravager. This Azorius discount control style with an artificer spin to it is front and center with this deck build. If you do manage to Meld it can be backbreaking for your opponents but not a guaranteed game ender so it’s good to continually amass advantage.

Card Name: Urza, Lord Protector. Mana Cost: {1}{W}{U}. Card Oracle Text: Artifact, instant, and sorcery spells you cast cost {1} less to cast.{7}: If you both own and control Urza, Lord Protector and an artifact named The Mightstone and Weakstone, exile them, then meld them into Urza, Planeswalker. Activate only as a sorcery.. Power/Toughness: 2/4
Card Name: Urza, Planeswalker. Mana Cost: . Card Oracle Text: Once during each of your turns, you may activate an additional loyalty ability of Urza, Planeswalker. (You may activate the same ability twice.)+2: Artifact, instant, and sorcery spells you cast this turn cost {2} less to cast. You gain 2 life.+1: Draw two cards, then discard a card.0: Create two 1/1 colorless Soldier artifact creature tokens.−3: Exile target nonland permanent.−10: Artifacts and planeswalkers you control gain indestructible until end of turn. Destroy all nonland permanents.
Card Name: The Mightstone and Weakstone. Mana Cost: {5}. Card Oracle Text: When The Mightstone and Weakstone enters the battlefield, choose one —• Draw two cards.• Target creature gets -5/-5 until end of turn.{T}: Add {C}{C}. This mana can't be spent to cast nonartifact spells.(Melds with Urza, Lord Protector.)
Commander (1)

Urza, Lord Protector

Lands (35)

Academy Ruins
Ancient Tomb
Arid Mesa
Buried Ruin
Cavern of Souls
Command Tower
Flooded Strand
Glacial Fortress
Hallowed Fountain
Inventors’ Fair
Irrigated Farmland
Island x6
Marsh Flats
Minamo, School at Water’s Edge
Misty Rainforest
Mystic Gate
Mystic Sanctuary
Nimbus Maze
Otawara, Soaring City
Path of Ancestry
Plains x4
Polluted Delta
Prairie Stream
Scalding Tarn
Urza’s Saga
Windswept Heath

Artifacts (24)

Mana Crypt
Mox Opal
Expedition Map
Mana Vault
Pithing Needle
Sensei’s Divining Top
Sol Ring
Arcane Signet
Azorius Signet
Grim Monolith
Lightning Greaves
Liquimetal Torque
Sorcerous Spyglass
Talisman of Progress
Archaeomancer’s Map
Basalt Monolith
Crucible of Worlds
Rings of Brighthearth
Vedalken Shackles
Aetherflux Reservoir
Mystic Forge
Shorikai, Genesis Engine
The Mightstone and Weakstone

Enchantments (4)

Artificer Class
Rhystic Study
Smothering Tithe
Teleportation Circle

Instants (8)

Enlightened Tutor
Swords to Plowshares
Cyclonic Rift
Mana Drain
Pull from Tomorrow
Teferi’s Protection
Paradoxical Outcome

Sorceries (8)

Dance of the Manse
Solve the Equation
Supreme Verdict
Capture of Jingzhou
Temporal Manipulation
Echo of Eons
Flood of Tears

Planeswalkers (6)

Narset, Parter of Veils
Teferi, Time Raveler
Jace, the Mind Sculptor
Karn, the Great Creator
Teferi, Master of Time
Tezzeret the Seeker

//Creatures (14)

Etherium Sculptor
The Reality Chip
Emry, Lurker of the Loch
Foundry Inspector
Sai, Master Thopterist
Arcum Dagsson
Displacer Kitten
Master Transmuter
Phyrexian Metamorph
Solemn Simulacrum
Urza, Lord High Artificer
Kuldotha Forgemaster
Hullbreaker Horror

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Article by Cascade.Cascade

The editor-in-chief and creator of Command Beacon. They started playing Magic during the Scars of Mirrodin block and hasn’t been able to stop since.

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