Cosima, God of the Voyage // The Omenkeel

Published January 25th, 2021

From Zendikar Rising to Kaldheim the Landfall mechanic is still fresh in all our minds and Kaldheim decided it wanted in with a bit of her own spin to it. Cosima, God of the Voyage can exile herself at the beginning of your upkeep granting her the ability that anytime you play a land you’ll get to choose to give her to get a voyage counter or bring her back while drawing a card and putting a +1/+1 counter on her for each voyage counter. The starboard side of the card is called The Omenkeel, a 3/3 Vehicle with Crew 1 and has “Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled.”

Both sides are very intriguing, as drawing cards and getting a massive beater is just the kind of Timmy strategy I like. Being able to smack an opponent to exile and possibly use their lands is great resource and card advantage. That being said I steered away from leaning into the Vehicle synergy strategy, not to say it won’t have its time to shine in some games. We are going to do the one thing this God likes best: Collecting AirMiles Voyage Counters!

Synergies

Retreat to Coralhelm + Walking Atlas: A great pair if you have enough lands in your hand, these two will be able to get each and every one of them onto the field. They mix very well with Sunder, as your lands will be accessible again and Cosima will love the extra voyage counters she will be collecting.

Patron of the Moon: Along with the Moonfolks to offer like Meloku the Clouded Mirror work to get lands back into your mitts, and then back onto the field quickly. We’ll touch on the additional abuse of lands and Moonfolk but you’ll at least have an army of 1/1 Flyers at your disposal.

Windfall: With either Narset, Parter of Veils or Hullbreacher can tear your opponents hand apart. They are easy include and do a plethora of damage to them while you get a chance to refill your hand

Stax for You, More Time at Sea for Me

Mana Breach, Overburden and Storm Cauldron are all here to make your opponents have a great time. They get to bounce their lands back to their hands whenever they want to try and play the game. We run multiple ways of getting ours back onto the field though. If they think they can also join in the fun of dropping multiple lands back then our Confounding Conundrum will be a big hinderance..

Ships at Sea and in the Air

Smuggler’s Copter and Skysovereign, Consul Flagship are the other two vehicles added to synergize with the Vehicle side. Due to both of them being able to evade along with their additional effects of looting or bolting targets. Thassa, God of the Sea‘s got it covered in case we want to get our vehicles in for that top deck exile trigger and of course the damage in general.

Combos

Mystic Sanctuary + Meloku the Clouded Mirror + Temporal Manipulation: With Meloku you will be able to reuse Mystic Sanctuary to an incredible degree. With the ever powerful extra turn spell it’s always a good time when all the turns are yours to take.

Oblivion Sower: Is a direct synergy with The Omenkeel as you can pull all the lands your vehicles have been exiling all in one fell swoop. Alone it is a solid body while potentially giving a bit of a bump in the ramping department which with the help of Crystal Shard is a recurring threat of exile for your opponents deck.

Parallax Tide: A terrifying enchantment that can rip your opponents land base apart. Even temporarily cutting them off from one colour or dealing with a utility land getting in your way. It even better on your own lands if Cosima is voyaging or with Mystic Confluence. If you want your opponents to suffer, pair it with Confounding Conundrum and enjoy the groans of agony.

Summary

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Cosima definitely has a fun take on landfall, and Blue does have some of the stranger bounce effects for lands. She is not a an overpowered Commander but she does allow for some interesting styles of play. It’s pretty versatile and if landfall isn’t working out just set sail, that is if you have the creatures to crew her ship. She might not be as immediately abusable as something like Toothy, Imaginary Friend, but it’s nice that she can make the land bouncing for Blue into a positive experience.

What are your thoughts on the deck? Would you rather go more into the deep-end of Vehicles instead? Whatever way you pilot this Commander, I can see some turbulent times ahead for your opponents. Ciao Ciao for now!

Article by TuxebroMask